The queue timer will no longer continue to countdown if ownership is transferred from the party leader after starting a matchmaking session.Accepting a party invite while in-game will no longer cover the disconnects prompt with the controls screen.Fixed an issue where a party member was not brought into the game with the game leader when using the server browser.PC – If you are in a match and accept a party invite on PC, you will now be sent to the main menu to join the party.Added a visual indicator that someone in a party cannot be invited to another party.Fixed an issue where parties dropped out after a match ended and were unintentionally sent back to the main menu.We expect more improvements in the next update as well. For example, if a player is invited to join a party but is already in one, you will receive a message stating ‘ is already in a party. PC – Fixed an issue with online presence not updating properly which prevented players from joining and getting into games as a party.Here is the full list of patch notes, outlined below. Patch 2.0.1 addresses some of the most impactful issues affecting Chivalry 2 at launch. Over time it may lose its edge though Chivalry 2 is still one of the most fun and unique multiplayer games out there.”Ĭhivalry 2 is out now on PS4, PS5, Xbox One, Xbox Series X|S, and PC.Raise arms Knights, as the first patch for Chivalry 2 is here! We’re happy to announce that our first update, Patch 2.0.1, is live. Those first few sieges are truly enthralling as watch waves of red and blue troops smash against each other. “The melee combat may not be as technical or strategic as some hardcore fans might like, yet it’s hard to deny the appeal of Chivalry 2’s dismembering deathmatches. In our review we awarded the sword-swinging sequel a solid 8 out of 10: This is not an intentional change.Ĭhivalry 2 is certainly one of the most unique multiplayer games of 2021. While takedowns themselves tally as normal, the score for takedowns is not added to the players score. We have a fix in testing regarding how score in-game is now awarded to players as of this recent update. Bug – Players aren’t awarded score for takedowns Players have reported to us that sometimes Bots on certain maps/modes can become invisible and players may feel like they are hit out of nowhere due to this. The anti-cheat kick will have no impact on players’ console users accounts (accounts will not be penalized/banned) as a result of this bug. This is not intentional and we are currently investigating why players are receiving these game warnings. Some console players are currently experiencing being kicked from games due to an “Anti-cheat” warning that appears. This was a failure of communication on our part and we apologize for not properly warning players that this would be taking place. It was decided that a reset of those stats would be performed so we would be able to accurately track stats going forward. Since their introduction stats have gone through iterations and at times have calculated and displayed stats data incorrectly. When stats were originally released as part of the CU1 update, we released them into a testing/beta stage. Resolving these crashes is a top most priority for the team and we look to resolve these as quickly as possible in upcoming updates/hotfixes. We have seen an increased number of crashes, on PlayStation 5 in particular, but crashes on PS4 and Xbox still remain an issue. We have assembled an internal attack force, as well as brought on new members of the dev team, to focus on these issues specifically affecting the combat experience. However, the speed at which we work to do so does not accurately reflect our priority level of this issue. The task of fixing these multiple issues is something that we unfortunately anticipate taking some time to fully resolve. These issues as a whole have been an ongoing difficulty for Chivalry 2, and is not something that we take lightly.
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